Spec ops the line. White phosphorus.
ALL YOU HAD TO DO WAS FOLLOW THE DAMN TRAIN CJ
Alan Wake 2 and the completely annoying light/dark puzzles that must be completed to progress
How I Learned to Skate
At one point they make you control two characters at once. There is no way I’m doing that, not in a million years.
Starfield. God awful pacing and dialog that made you go “oh please shut up”. I went to neon and every vendor had a 5+ minute cutscene wah wah side quest story i couldn’t give a shit about.
“Oh somebody fucked my robot and now im sad so let me explain that again with 20 paragraphs” -Shop Keeper I don’t give a shit fuck about your dumb robo bitch i have 20 spacesuits i need to sell so i can fast travel again.
The fact they didn’t bother to add a dialog box first to access a service or buy/sell goods before the vendor starts telling you their life story was enough to make me not play again.
The RC helicopter missions in Vice City.
Celeste - wind physics, fuck dat. (Also me playing c-sides which took forever and I was already tilted and then the wind physics came.) Any multiplayer - kernel level anti cheat Pokemon - i lost all pokemon in my nuzlock grr… will play again soon tho Zelda, minecraft - i dont like exploring Civ - takes too long for one game
That goddam monkey level in SNES The Lion King
I quit Silk Song when I got to the pogo insanity. That’s not fun.
what is pogo?
Which part was that? If you’re talking about the hallway in Sands of Karak, I’m pretty sure that it’s not required for progression.
The Arkham series was already an exercise in great story hiding behind bad gameplay. But I don’t even know if that held true for Arkham Knight, because 3 minutes into the thing you get put in a driving mini game that has absolutely shitty controls and is required to progress into the actual story. Since that proved impossible for me, I just wasted the price of the game and now I’ve gone from disdain for Rockstar as a studio to outright hate. Making the combat system in a Batman game into Dance Dance Revolution was stupid enough, but unskippable cross-genre skill gates are unforgivable.
Related, but slightly more forgiveable bcs it isn’t required to progress the main story, The Pitt DLC for Fallout 3 has a section where the designers suddenly felt like Fallout had an a engine capable of being a 3D Platformer, and that people who’d already spent 30+ hours in Fallout 3 would enjoy having to do precision platform jumps to get to the good loot.
Basically, if you suddenly have a mini game or section that belongs to an entirely different genre, don’t force people to engage with that, some of us hate driving games, some of us hate platformers, and I’m pretty sure nobody at all wanted a driving minigame in their Batman Rhythm-Soulslike.
I came here to talk about the driving in Arkham. The joker races where fucking ridiculous. I’m a patient gamer, not a good one, but patient. It takes A LOT to piss me off so bad I don’t come back, but driving in that game made me flip the table.
I grew up on Diablo 1 & 2. I could co-op with friends, the grind wasn’t too bad, and the RNG table for loot was acceptable. Then Diablo 3 launched with a real money auction house, it made me realize that GAMETIME = MONEY and it just zapped all of the fun.
Haha i remember the real money auction house. God what a blunder that was. But glad it’s no longer a thing. Didn’t last very long
Force Unleashed, the “drop a star destroyer with force” part. It is frustrating to control, there are whole bunch of guides solely for that part, because of how frustrating it is. The worst part, it’s pretty close to the end, so you are this close to finishing, but nope.
Darktide and Mechwarrior 5 because of size bloat. They started out at around 60Gb, and now they’re over 90. I have a laptop. I can’t just upgrade disk space. Please stop bloating the bloody games. Same with several other games that have been large from day one. Bummer, really.
Caveblazers: The object of the game is a treasure at the end of the cave. When you finally get to the end, it turns out that the “treasure” is a harem of bikinied women. The final boss is this goblin guy who spends his days raping them, and then when you defeat the boss, the women move into YOUR cave so that YOU can do the same. This is a roguelike game that otherwise has no story and was pretty fun, but the ending is just awful. I can’t find anybody else talking about how terrible it is except for one reviewer on YouTube, but the video disappeared years ago.
Persona 4: The whole game is about people accepting parts of themselves that they try to reject and becoming their “true self.” EXCEPT for Kanji who is gay and Naoto who is trans. Their arcs are the reverse of everybody else, they are forced to reject their true self in order to conform with what the other characters want them to be like. There’s a scene after Naoto’s dungeon where the team forces them to detransition on the spot. Start acting like a woman NOW NOW NOW. When I heard that the character’s voice actor change her voice to be more feminine in that scene, I quit the game. They force Naoto to say “I will never be a man.” This is also, by the way, one of the most fiercely debated topics on the Internet, I’ve seen people online get more heated about the “Kanji gay Naoto trans” debate than any other topic.
So you’re saying Kanji is gay, and Naoto is fake?
/s
Satisfactory and copper powder. Fuck copper powder
I almost quit then too. I eventually built a huge copper mine for just producing copper powder and conveying it to my main factory. It still was a struggle until I maxed all my production out there.
Just getting bored of it. Or a mission I couldn’t pass. But I don’t remember the games. I was a child.





