Extensively, across various compute and graphics generations. I presently do so even now, though I wouldn’t offer that to a user completely unfamiliar with the domain as some kind of silver bullet; it doesn’t sidestep package power limits.
grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out
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I work in client gfx at an IHV; I am intimately familiar with system integrity routines, component stress testing and tuning, particularly with DIY systems. Nothing about what I’ve recommended is “a waste of time and electricity” when you’re privy to the breath of defects averted in the field after following proper guidance.
Don’t take your own experiences for granted, if this person was familiar with the concept, they wouldn’t need to ask.
that’s not how stress testing works. Different games will present different load to a given combination of hardware. Besides that, computers are used for many more tasks in addition to gaming. Careless re-tuning can lead to a lapse in system integrity in ways that aren’t immediately apparent, but damaging all the same.
undervolting is all well and good but warrants component stress testing versus regular PL targets.
may help to know your device models, but power limiting is generally what you’re after. Your hardware may determine the methods used.
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Privacy@lemmy.ml•I have ditched Windows and went with Linux: My Story with Windows, What apps should i get rid of.English
0·2 years agoOut of curiosity, how does dwl compare to dwm today?


yes, absolutely, though I’ve seen it much more amongst other end users.
As I’ve mentioned, games will load your system differently from one another. Someone who claims their system is stable with their custom tunings in every game except for something new that they’ve recently installed does not have a stable system. this is a case my colleagues and I see over and over.